Wolf in White Van was on “Best Books of 2014” lists from both Book Riot and NPR, and the premise sounded interesting, so I thought I’d give it a shot. The synopsis, from Goodreads, is as follows:
Isolated by a disfiguring injury since the age of seventeen, Sean Phillips crafts imaginary worlds for strangers to play in. From his small apartment in southern California, he orchestrates fantastic adventures where possibilities, both dark and bright, open in the boundaries between the real and the imagined. As the creator of “Trace Italian”—a text-based, role-playing game played through the mail—Sean guides players from around the world through his intricately imagined terrain, which they navigate and explore, turn by turn, seeking sanctuary in a ravaged, savage future America.
Lance and Carrie are high school students from Florida, and are explorers of the Trace. But when they take their play into the real world, disaster strikes, and Sean is called on to account for it. In the process, he is pulled back through time, tracing back toward the moment of his own self-inflicted departure from the world in which most people live.
My husband works in the video game industry – which isn’t the same thing but a role-playing game with each turn’s play delivered via mail, but video games can inspire lots of devotees in a similar way – so I was interested in this premise and curious about what caused Sean’s disfiguration in the first place. I’m currently 13% into the book and it seems like it’s going to be interesting. My husband and I like to play board games so the thought of board game-type scenarios by mail for membership is intriguing. I’m hoping to have this completed before the weekend, stay tuned!